|Now we will finish the pyramid class|
- Repeat the sub-steps shown here to create a class until you have a working version.
- Create a class of its own »primitive«, eg. a wedge or the base form of a hex key.
- Add a material to the class, which is given to the new object.
Design data for a mesh
Define the tip of the pyramid and defining the faces, is the last step.
Defining the faces is done clockwise and remember the indes starts with 0.
Now you are able to create as much pyramids as you like.